Executive Producers and game veterans Fredrik Löving and Tobias Dahl joined director Björne Larson on stage to introduce Troll that showcases the slate of ray tracing technology coming to Unreal Engine in 4.22 and how it can be used to deliver stunning, cinematic-quality results in real-time. Based on a legendary Swedish fairytale universe, the teaser follows the young Princess Bianca on a journey through a misty primeval forest with fairies and trolls.
“We’re excited to demonstrate the power of game engines and how the very best technology can help us tell stories, create worlds and build IPs. ‘TROLL’ is a game-changing project, that pushes the Unreal Engine to the next level and fusion talent from the film and game industry, intersecting creative minds and technology in new ways.”– Fredrik Löving, Executive Producer (Goodbye Kansas)
“Our real-time “Troll” teaser proves the power of Unreal Engine, Epic Games’ absolute passion for cinematic realism and how their pioneering tech creates new storytelling opportunities.” – Björne Larson, Director(Deep Forest Films)
“‘I strongly believe that the future of all digital content creation will be powered by game engines, not only for games but also content for movies/TV and currently unknown future forms of escapisms.” – Tobias Dahl, Executive Producer (Goodbye Kansas)
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