WELCOME TO DEEP FOREST FILMS
WE ARE A MODERN ARTIST STUDIO FOUNDED BY FILMMAKERS IN HOLLYWOOD, CALIFORNIA WITH A VISION TO BRING ENGAGING STORIES, UNIVERSES AND CHARACTERS TO LIFE, BY INTERSECTING INTERNATIONAL WORLD-CLASS ARTISTS AND GAME INDUSTRY PIONEERS
The game-changing real-time cinematic ‘TROLL – A Real-Time Saga’, produced by Deep Forest Films and Goodbye Kansas raises the bar for digital humans and ray-traced scenes in Unreal Engine. The ‘TROLL’ tech demo – showcased at Epic Games’ GDC19 keynote ’State of Unreal’ – features unprecedented levels of cinematic-quality lighting and uncovers the power of game engines as a vital tool for the future of content creation.
The real-time cinematic ‘TROLL’ features a young princess in a fully digital environment, written and directed by Björne Larson, with music by Academy Award©-winning composer Ludwig Göransson and Joseph Shirley
MORE Executive Producers and game veterans Fredrik Löving and Tobias Dahl joined director Björne Larson on stage to introduce Troll that showcases the slate of ray tracing technology coming to Unreal Engine in 4.22 and how it can be used to deliver stunning, cinematic-quality results in real-time. Based on a legendary Swedish fairytale universe, the teaser follows the young Princess Bianca on a journey through a misty primeval forest with fairies and trolls. “We’re excited to demonstrate the power of game engines and how the very best technology can help us tell stories, create worlds and build IPs. ‘TROLL’ is a game-changing project, that pushes the Unreal Engine to the next level and fusion talent from the film and game industry, intersecting creative minds and technology in new ways.”– Fredrik Löving, Executive Producer (Goodbye Kansas) “Our real-time “Troll” teaser proves the power of Unreal Engine, Epic Games’ absolute passion for cinematic realism and how their pioneering tech creates new storytelling opportunities.” – Björne Larson, Director(Deep Forest Films) “‘I strongly believe that the future of all digital content creation will be powered by game engines, not only for games but also content for movies/TV and currently unknown future forms of escapisms.” – Tobias Dahl, Executive Producer (Goodbye Kansas) LESS
“15 years ago I started the journey to bring a legendary book to life. This magical fairytale has captured the imagination of millions of children and adults. In just a few months, and thanks to the power of Unreal Engine, my dream just came true! Epic Games’ absolute passion for cinematic realism and pioneering tech creates unlimited storytelling opportunities. I truly believe the Hollywood-engine is Unreal, a powerful storytelling-tool for all game and filmmakers.”
“Digital humans are quite hard and Princess Bianca is actually ray traced. With that, we’d like to introduce Nick Penwarden to give you a closer look at how ray tracing was used in this piece.”